Week 5 Moving the cycle forward, adding variations to the motion
Topic: Cycle to performance Lecture/Demo: Applying a cycle to a scene Demo : Taking a cycle and moving it forward Demo : Adding spot lights and creating a shadow on a ground plane (by Irena Kuo) Demo : Transfering animation to a new model and referencing a model ( by Brian Lee) Activity: Dailies: Critique animation Assignment: Block out a scene using the cycle Activity: Take the horse trot (or canter) cycle and move it forwards using a duplicated object for foot 'matching' and the all node. Adjust animation to give it more weight when moving forwards. Transfer the animation to new model with control fixes, making sure to reference the model. Home work : Take your trot cycle, and move it forwards. Create a simple render of your animation with the horse trotting forwards, on a ground plane with a shadow to show the foot contact. Add several behaviors to break up the cycle and add spirit to the horse animation. Examples: add a kick head tosses looking to the left and right tail...