week 2 continued FINAL BLOCKING

One of the nice things about having blocked in the root node is that the timing for the cycle is established. Hip and Chest keyframes can be placed on the same frame as the root.


chest and hip rotations

ct_frontTorso_CTRL twist y rotation
ct_frontTorso_CTRL tilt z rotation


shoulder and hip movement
lf_frontLeg_CTRL, rt_frontLeg_CTRL, lf_rearleg_CTRL, rt_rearleg_Ctrl


head and neck :

Pose the head and neck into an overall pose.


foot controllers :

Check the footfalls so that the feet contact the ground and leave the ground on the correct frames. For blocking keep the animation on the main foot controller.

frame1 ....................... frame 3

frame 5 ...................... frame 7

frame 9 ..................... frame 11

frame 13 ..................... frame 15
frame 17 .................... frame 1



Homework for this week - FINAL BLOCKING
Look at checklist under 'week 3, adding offset and overlap'

We are still blocking, so keep your keys together.
Once you have completed everything on the checklist -
put your playblasts into the drop off folder. We will look at everyone's blocked cycles at the beginning of our next class. Make sure to include a front, side, 3/4 front view, and a rear view.

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