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Showing posts from November, 2009

CameraMatch - ROTO Needed

DongJin, Kim CameraMatch Idea

NEEDS ROTO

Brian Lee - wip

Henry_horse update

and the match move update! If you liked it, this is my blog I just finished (because marketing is an art, too...) www.henrynabeta.blogspot.com

Match move plan

WIP & mocap

Everything past frame 350 is still TBD right now WRYYYYYY

Holiday Card?

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Thank you for letting us crash MOCAP day!

Mixamo

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yeah Joey!!!

Camera Match Move and background plates

We are meeting outside of 79 New Montgomery this Saturday November 7th, at 11:45 am for our field trip to Mixamo Motion Capture studio. Jason recommends bringing a snack and small bottle of water as there are no shops close by. I will be driving over, and will meet you there! Our first match moved background plates are ready, with the scene in the garage. If you are close to final animation on your current 'creature' scene, please start blocking for our next assignment. When blocking out your creatures with the match moved plates, remember that the timing of the camera may determine where you hit certain poses. Go for scale and placement of the creature in the first pass. Work in 3D, as you would in any scene you work on, instead of just looking through the camera supplied in the match move, to make sure your creature is correctly posed and balanced. (If you don't do this, once the scene is rendered if the creature is off balance, or not posed correctly the shadows will giv...

Loth, trot, and lip sync

The sound isn't synced up right, but I'm working on it.

week 10

It's hard to believe we are over the half way point of the semester !!! Vivek asked today what the assignments are for our realistic animation class. To summarize, there are 4 assignments in total: 1. a horse trot (or other gate) moving forward along a background plane with contact shadow created with a cycle and SMOOTH forward z translation curve. 2. A scene of your choice, using one or more creatures, animated on a background. Reference must be studied carefully and applied to the creatures. This animation must NOT be created using a cycle. 3. Motion capture applied to a human model. 4. A scene created using a camera match move and background plates.

No more herd

I removed the Herd. But here is the horse.

Creature Animation Progress

Once the arms, head and spines on the back are done then I can start off setting and do the expressions of the face. ruben