Week 1 : RESEARCH

COURSE DESCRIPTION

This course introduces students to realism in animation as well as working with live action elements.



COURSE LEARNING OUTCOMES

As a result of successfully completing this course, students…



Will be able to:

(at an intermediate level)


Create realistic animation at an intermediate level

Work with the graph editor and other interfaces of the software

Analyze motion and interpret in CG

Work with time specific performances

Combine animation with live action elements


Will display the following attitudes/professional behaviors:


Prepare for, attend and contribute to class.

Accept and apply critique

Meet project deadlines



ATTENDANCE

Class attendance is required. Attendance means arriving on time and staying for the entire class session. Each course requires that the student be present at and participate in, every class session. Failure to attend classes, tardy arrivals and early departures will be reflected in final grades as follows:


•Four (4) late arrivals may drop the final grade by one letter grade –

(“B” to “C”, “C” to “D”...)

•Three (3) unexcused absences may result in a final grade of “F”.

•Three (3) consecutive absences may result in a final grade of “F” or being dropped from the class.


Notes: Class Introductions, Grading Policies, Ground rules on assignments


Lecture/Demo: Look at examples of creatures created for live action films.

- HP4

- Galaxy Quest


First assignment will be a cycle using one of our existing models.

Final cycle will be due on week 5.


Activity: Test out models in class



1. Researching your subject.

2. Analysis of Movement


Assignment: Find reference for animal motion

Horse walk, trot canter or run are strongly recommended for the first assignment.

Test out the Loth rig and Pischarodon rig, make notes of anything you would like changed and or modified on the rig.





These next few weeks are designed to help the student create a workflow for animating a cycle. Please follow the naming conventions and use the workflow given. We will be using a hierarchical approach where the movement is layered starting with the root, rather than a pose to pose approach where the key poses are created for all the nodes of the creature then inbetweened.

Animators will be asked to use reference, analyze it, and interpret as necessary to get a believable performance.

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