Week 5 Moving the cycle forward, adding variations to the motion

Topic: Cycle to performance
Lecture/Demo: Applying a cycle to a scene
Demo : Taking a cycle and moving it forward
Demo : Adding spot lights and creating a shadow on a ground plane (by Irena Kuo)
Demo : Transfering animation to a new model and referencing a model ( by Brian Lee)


Activity: Dailies: Critique animation

Assignment: Block out a scene using the cycle


Activity: Take the horse trot (or canter) cycle and move it forwards using a duplicated object for foot 'matching' and the all node. Adjust animation to give it more weight when moving forwards. Transfer the animation to new model with control fixes, making sure to reference the model.


Home work :

Take your trot cycle, and move it forwards. Create a simple render of your animation with the horse trotting forwards, on a ground plane with a shadow to show the foot contact. Add several behaviors to break up the cycle and add spirit to the horse animation.

Examples:
  • add a kick
  • head tosses
  • looking to the left and right
  • tail flick
Put the rendered movie file in the drop off folder for the beginning of next week's class. Your animation should be between 80 to 120 frames in length.

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Please remember to reference the models from now on!!!


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