Week 4 FINAL DETAILS
Details in the horse trot cycle:
WEEK 3 HOMEWORK
- offset and overlap
- Legs lock when they go straight (study reference)
- Shoulders - scapula up and down (study reference)
- compression in the hooves (study reference)
- loosen up the head motion (study reference)
- tail
Take some of the motion from the main foot controller, and put it into the hoof controllers.
Look at the reference closely to see how the foot absorbs the weight and impact when it contacts the ground. Make sure the feet move back in even increments after contacting the ground plane.
Use these controllers to get a sense of weight and compression in the hoof after it contacts the ground.

Next week we will take the cycle and make it move forward adding head tosses and other behaviors to break up the cycle a bit. Start gathering some ideas!
for next week :
ADD A GROUND PLANE AND SIMPLE BACKGROUND THAT YOU CAN USE TO ANIMATE THE HORSE TROTTING FORWARD FOR 4-5 STEPS (80 frames).
Other notes:
Ideas for the next assignment:
There will soon be 3 new models available - zebra, lion and human model.
- Horse and dog interacting
- Horse going from walk to trot to canter with gait changes
- Horse with rider (if human model is ready to go)
- use reference, analyze it, and interpret as necessary to get a believable performance using either the Loth or Pischarodon mode. Use reference of creatures that resemble these models.
There will soon be 3 new models available - zebra, lion and human model.
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There will be a motion capture field trip on Saturday November 7th.You will work in groups to direct your own motion capture. You will then be able to apply the mo cap data to the human model. Start coming up with some ideas!
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